Game and a layout for a game including a wheel and dice

ABSTRACT

The disclosure relates to a game comprising the following steps placing a wager, spinning a wheel, rolling a set of dice and betting on a particular color during a spin of a wheel or a roll of dice. The game can be played on a gaming surface comprising at least one wheel. At least one surface for rolling dice, wherein the surface, comprises a plurality of number areas for placing bets. There is also at least one area for placing color bets, at least one rim for allowing dice to remain on the surface for rolling dice, and at least one area for placing bets that a roll of dice tie a number on a spin of a wheel. There is also at least one area for placing bets that a roll of dice beats a number on a spin of a wheel. In addition there is at least one area for placing bets that a number on a spin of a wheel beats a roll of dice.

BACKGROUND OF THE INVENTION

The invention relates to a game which allows a user to place wagersbetween a roll of dice and a wheel. More particularly, the inventionrelates to a game which allows a user to place a plurality of differentwagers between a roll of dice and the wheel.

SUMMARY OF THE INVENTION

The invention relates to a gaming system which allows a user to placebets on either a roll of dice or a spin of a wheel or to bet againsteither a roll of dice or a spin of a wheel. The bets can include bettingthat a roll of dice would beat a spin of a wheel or that the spin of awheel would beat a roll of dice. Alternatively, a player can bet thatthere would be a tie between a roll of dice and a spin of a wheel.

The invention relates to a game comprising the following steps placing awager, spinning a wheel, rolling a set of dice and betting on aparticular color during a spin of a wheel or a roll of dice. The gamecan be played on a gaming surface comprising at least one wheel. Atleast one surface for rolling dice, wherein the surface, comprises aplurality of number areas for placing bets. There is also at least onearea for placing color bets, at least one rim for allowing dice toremain on the surface for rolling dice, and at least one area forplacing bets that a roll of dice tie a number on a spin of a wheel.There is also at least one area for placing bets that a roll of dicebeats a number on a spin of a wheel. In addition there is at least onearea for placing bets that a number on a spin of a wheel beats a roll ofdice.

Essentially there are five major regions on the game board, a wheel-winregion; a dice-win region; a match bet region; a big buck bet region orlong shot region; and a color bet region. A bet in the wheel win regionresults in the bettor winning if the number result of the wheel beats oris higher than the number result for the dice. A bet in a dice winregion results in the bettor winning if the number result of the dicebeats or is higher than the number result for the wheel. A bet in thematch bet region results in a win for the bettor if the number result ofthe dice and the number result of the wheel in a coinciding spin match.A bet in the big buck bet region would result in a win for the bettor ifthe number result for the spin of the wheel and the number result forthe roll of the dice match, with the payout being higher than in thematch bet region. A bet in the color bet region would result in a win ifthe bettor picked or selected a particular color on the board whichwould match a color of a number on the wheel. This is the only bettingregion that does not include the results of a roll of the dice.

All of the above described bets are one roll, one spin bets, with oneroll, one spin, win-lose factors.

BRIEF DESCRIPTION OF THE DRAWINGS

Other objects and features of the present invention will become apparentfrom the following detailed description considered in connection withthe accompanying drawings which disclose the embodiments of theinvention.

In the drawings, wherein similar reference characters denote similarelements throughout the several views:

FIG. 1 is a plan view of the gaming surface; and

FIG. 2 is a perspective view of a gaming surface.

DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS

Referring to the drawings, FIG. 1 is a plan view of a gaming tablehaving a board 100, a wheel,. 200, and a series of rims or walls 300 forkeeping the dice rolling on the gaming table.

For example, these different areas are defined by a plurality of linesor demarcations. There are a plurality of L-shaped playing areas 103,110, 120, and 130 which line a border region of the playing surface 101.The first L-shaped playing area 103 has a plurality of betting areasincluding a plurality of places to place bets on dice 102, 104, 106, andone region to place a match/lose bet 108. In the second outer L-shapedarea 110, there are a plurality of places to place bets on diceincluding places to place bets on the wheel winning 112, 114, 116, andone region to place a match/lose bet 118.

There are also a similar set of L shaped sections 120 and 130 withsection 120 having wheel winning regions 122, 124, 126, and match/loseregion 128; and section 130 having wheel winning regions 132, 134, 136,and a match/lose region 138 respectively.

For example, if a user bet on either the dice winning or the wheelwinning the payout would be on a 1:1 basis, that is for every $5 betthere would be an additional $5 paid back to the bettor. The match/loseregions 108, 118, 128 and 138 would instead payout on the basis of 9:1wherein if the dice and the wheel match, the payout would be in theorder of 9:1 while those that bet in the dice or wheel winning regionswould lose.

There is also another region for placing match bets 150. Essentially forthis game there are two different types of regions relating to odds.First, there is a match bet region which relates to regions relating tobetting that the dice and the wheel match on at least one of or any oneof the following numbers, 4, 5, 6, 7, 8, 9, and 10. Because of theincreased likelihood that any of these numbers will be rolled, from thedice they will have lower odds than if a user bet on any one of or theentire group of the following numbers: 2, 3, 11, and 12. These numbersrelate to “big bucks” regions which are essentially long shot bets whichhave a higher payout.

With respect to the match bets regions, there are particular numberedregions including region 150 a to bet on the number 4, a region 150 b tobet on the number 5, a region 150 c to bet on the number 6, a region 150d to bet on the number 7, a region 150 e to bet on the number 8, aregion 150 f to bet on the number 9, and a region 150 g to bet on thenumber 10. There are different odds for placing individual bets on theseregions such that the payout for placing a bet on the likelihood thatthe number 4 that is rolled will match the spin the payout will be 125to 1; if there is a similar bet on individual number 5 then the payoutwould be 95 to 1, a similar bet on individual number 6, the payout is 75to 1; a bet on 7 the payout is 60 to 1; a bet on 8 the payout is 75 to1; a bet on 9 the payout is 95 to 1 while a bet on 10 the payout will be125 to 1.

The betting in this match bet region can also be done in the aggregate.This region includes four different regions for placing a user's chipsor markers including a first region 152, a second region 154, a thirdregion 156, and a fourth region 158. Regions 154 and 156 are regions forbetting on match bets in the aggregate wherein the payout is on theorder of 12:1. In this case, the bettor is betting that the dice and thewheel match on any one of the numbers 4-10. Regions 152 and 158correspond to a bet that any one of numbers 2-12 that are both rolledand spun on the wheel match. Therefore the payout on these regions is onthe order of 9:1.

As explained above, these match bets or big buck bets payout when a rollof a player's dice match the number spun on a user's wheel 200. Forexample, wheel 200 includes a plurality of numbers in a number region210 including the following numbers 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12.The layout of this wheel is designed so that these numbers are not in anascending or descending progression. Instead, these numbers are randomlyplaced around the wheel so that a spin of the wheel cannot be timed orcontrolled to land on a particular number. For example, the number 2 isplaced approximately opposite the number 3. The number 4 is placedapproximately opposite the number 6. These numbers on the wheel are alsoselectively organized based upon different colors. For example, numbers2, 4, 6, 8 and 10 are green, while numbers 3, 5, 7, 9, and 11 are white,while number 12 is red.

Accordingly there are regions on the game board 101, that include acolor betting region 160 having a green region 161, a white region 162,and a red region 163. Another oppositely spaced region includes colorregion 165 including a green region 166, a white region 167 and a redregion 168. When betting on green regions 161 and 166, the payout is1:1; when betting on white regions 162 and 167, the payout is 1:1; whenbetting on a red region 163, or 168, the payout is 9:1.

There are also numbered regions for making individualized big buck betsincluding regions 170, and 172. For example, there are big buck betregions 170 which include numbered regions for the numbers 2, 3, 11 and12. In addition there is another big buck bet region 178 for numbers 2,3, 11 and 12. The payout for betting that the dice tie the wheel onnumbers 2, 3, 11 and 12 are as follows: numbers 2 and 12: payout 350 to1; numbers 3 and 11: payout 175 to 1.

There are also aggregate big buck bet regions 180, 182, 184 and 186where users or bettors can bet that any one of numbers 2, 3, 11 and 12are the results of both the roll and the spin of the wheel with markersin regions 184 and 186 for indicating the position of each player on theboard.

In addition, positioned around the game board can be parties who wouldcontrol the action of a game. For example, there can be a boxman B whocontrols the action and watches for action on the board, two base men X1and X2, who place bets for the bettors, and a stickman S for retrievingand returning the dice to a “shooter” who is a player who throws thedice.

In all this gameboard includes a gaming surface 101 which has regionsfor placing bets that result of a spin of a wheel beats the results of aroll of dice, a region where a user can place bets that the results of aroll of the dice beats the spin of a wheel, a region betting that thetwo results match, resulting in high margin payouts, as well as a regionfor placing color bets on a wheel.

FIG. 2 is a perspective view of the game board which shows the gamingsurface 101 formed on a gaming table 100 which is used to allow dice toroll thereon. In addition, there is a wheel 200 which has differentnumbered and colored sections 202 as described above. Wheel 200 caneither be coupled to gaming table 100 or simply positioned in anunconnected manner adjacent to gaming table 100. Gaming table has sidewalls 300 which include a first side wall 301, a second side wall 302, athird side wall 303, and a fourth side wall 304. These side walls allowthe dice to be thrown and kept within the gaming surface while a wheelis spun.

As disclosed above, the game board is set so that a user/player can playa game. The rules of the game are as follows:

First all players must place a wager before the dice and wheel are inmotion. The players cannot alter their bets while the dice and wheel arein motion. When the roll of the dice produce a number, and the spin of awheel produce a number the results are tallied to determine whether aplayer or bettor wins a bet.

There are numerous different types of bets that can be placed. Forexample, a user/player can place a bet on the outcome of the roll of thedice. In this case, the user/player can bet that the roll of the dice isgreater than the number resulting from a spin of the wheel such as insections 103 and 110. If the dice beats the wheel the player will bepaid on a even 1 to 1 ratio.

Alternatively, a user can bet that the results of the wheel beating thenumber resulting from a roll of dice such as in regions 120 and 130.With this roll, a bet that the wheel will win will pay out on a even 1to 1 ratio. All other bets would result in a loss as this game is playedso that all bets are cleared after a single roll of the dice or spin ofthe wheel.

Another bet includes color bets wherein with this spin of the wheel,there are three different colors: green, white and red as shown in areas160 and 164. Since there are five green numbers and five white numbers,and one red number the payout is as follows: green pays 1:1; white pays1:1 and red pays 9:1. For example, the green numbers are 2, 4, 6, 8, and10, the white numbers are 3, 5, 7, 9, 11 and the red number is 12. Othercolor schemes are possible as well however the purpose of the colorscheme is to divide up these regions in a colored way to allow fordifferent types of bets.

There is also a win/lose factor, wherein once the dice have landed, thedealer will mark the associated numbers that result from the dice, forexample any one of the numbers 2-12 with an indicator marker. Next thedealer will wait for the wheel to stop spinning. When the wheel stops,the dealer will look at the indicator on the wheel and proceed tocollect the losing wages and then pay out the winning wages. Thus, thereis a determination of a win/lose factor for each roll.

In addition as described above, a user can place match bets. The matchbets are divided into two different types of bets, ordinary match betsand long shot or big buck match bets, so named for the payout that theygenerate.

For example, if a user/player bet on the number 4, then the user isbetting that the result of a roll of dice and a spin of the wheel bothresult in the number 4, wherein the payout would be on the order of 125to 1. If the user/player bet on the number 5, then the user is bettingthat the result of a roll of dice and spin of a wheel both result in thenumber 5, in this case, the payout will be on the order of 95 to 1.Next, the user could bet on the number 6, wherein both the roll of thedice and the result of the wheel spin are both 6, the payout would be onthe order of 75 to 1.

Next, if the user bet on the number 7, the roll resulted in the number 7and the wheel spin resulted in 7, the match bet payout would be 60 to 1.If the user bet on the number 8, the roll resulted in the number 8, andthe wheel spin resulted in the number 8, then the payout would be 75to 1. Next, if the user bet on the number 9, the roll resulted in thenumber 9, and the wheel spin resulted in the number 9, the payout wouldbe 95 to 1. If the user bet on the number 10, the roll resulted in thenumber 10 and the wheel spin resulted in the number 10, the payout wouldbe 125 to 1.

Other types of match bets can include big buck or long shot bets. Thesebets payout at a rate of greater than 150 to 1. For example, if a userbet on the number 2, the roll of the dice resulted in the number 2 andthe wheel spin resulted in number 2 the payout would be 350 to 1. If auser bet on the number 3, the roll of the dice resulted in the number 3,and the spin resulted in the number 3, then the payout would be 175to 1. If a user bet on the number 11, the roll of the dice resulted inthe number 11, and the spin of the wheel resulted in the number 11 thenthe payout would be 175 to 1. Alternatively, if a user bet on the number12, the roll of the dice resulted in the number 12, then the payoutwould be 350 to 1.

Other types of mass bets or group bets can be made as well. For example,a user could bet that any one of the following numbers could be matchedwith both a roll and a spin of the wheel: 4, 5, 6, 7, 8, 9, and 10. If auser selected this area, then the payout would be 12 to 1.Alternatively, a user/player could select that any one of the followingbig bucks/longshot bets would result in match bets: 2, 3, 11, 12. If thedice and the wheel match any one of these numbers, the payout will be inthe order of 60 to 1.

Alternatively, the user could bet that any one of the numbers matches,2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, between the roll of the dice and thespin of a wheel, then the payout would be 9 to 1.

There are multiple different types of parties associated with this game.For example, there is a stickman, two base dealers and a boxman. Thestickman places bets and passes the dice to the first player with thewage in a clockwise manner. The stickman places the match bets, checksout all of the line bets (which are for either the dice or the wheel).The stickman then watches for the travel of the dice, calls the shownnumbers and then either the stickman or the dealer marks the numbers viaa marker. Either simultaneously, subsequently or prior to the roll ofthe dice, the wheel is spun. In any case the dice are rolled and thewheel is spun after the bets are placed.

Essentially, the progression is as follows, after an initial round ofbets, the stickman declares that there shall be no more bets. Next, theboxman spins the wheel. As the wheel is spinning, the stickman passesthe dice. When the dice land the dealers place an indicator to show thenumber that has been shown by the dice and then wait until the wheelstops. When the wheel stops, all bets are either serviced (paid out) ortaken away.

All of the above described bets are one roll, one spin bets, with oneroll, one spin, win-lose factors.

After this progression has been completed, the stickman will invite morebets by saying “place all bets”. The stickman can then invite theplayers/users to change bets, and then announces again, before spinningthe wheel that there are no more bets.

Thus, there is a game and a game board that is designed to be a simpleone roll, one spin game wherein all of the bets are cleared after onespin and one roll. The game is designed to enhance the excitement of theusers/players while still providing a relative easy set of rules tofollow.

Accordingly, while a few embodiments of the present invention have beenshown and described, it is to be understood that many changes andmodifications may be made thereunto without departing from the spiritand scope of the invention as defined in the appended claims.

1. A game comprising the following steps: a) placing a wager; b)spinning a wheel; c) rolling a set of dice; and d) betting on aparticular color during a spin of a wheel or a roll of dice.
 2. A gamecomprising the following steps: a) placing a wager by betting that aparticular number will result from a roll of the dice; b) rolling a setof dice; d) spinning a wheel; e) determining if the roll of dice resultsin a win based upon a spin of said wheel; and f) paying out on a windepending on whether a wager placed on said roll of dice or saidspinning of said wheel results in a win.
 3. The process as in claim 2,further comprising the step of placing a color bet which is placed basedupon a color that is a result of a spin of said wheel.
 4. The process asin claim 3, wherein said color bet is based upon whether said wheelspins to a particular point that rests on at least one of the followingcolors: green; white and red.
 5. The process as in claim 4, furthercomprising the step of paying out on a 9 to 1 basis if a spin lands on ared color.
 6. The process as in claim 2, further comprising the step ofplacing at least one match bet.
 7. The process as in claim 6, whereinsaid step of placing a match bet comprises placing a bet that the diceand the wheel both result in the same number.
 8. The process as in claim7, wherein said step of placing a match bet comprises placing a bet onat least one of the following numbers: 4, 5, 6, 7, 8, 9,
 10. 9. Theprocess as in claim 8, wherein if a roll and a spin of a wheel resultsin a matching number the payouts are as follows: with a match bet is 4,the payout is 125 to 1; with a match bet of 5 the payout is 95 to 1;with a match bet of 6 the payout is 75 to 1; with a match bet of 7 thepayout is 60 to 1; with a match bet of 8 the payout is 75 to 1; and witha match bet of 9 the payout is 95 to 1; with a match bet of 10, thepayout is 125 to
 1. 10. The process as in claim 2, further comprisingthe step of placing a long shot bet, wherein said long shot betcomprises betting that a roll results in both the dice and the wheelbeing equal and with a matching roll and wheel spin with a payout beingover 150 to
 1. 11. The process as in claim 10, wherein said long shotbet comprises at least one of the following bets: betting that at leastone roll results in a 2 with the spin of said wheel equaling said roll;betting that at least one roll results in a 3 with the spin of saidwheel equaling said roll; betting that at least one roll results in a 11with the spin of said wheel equaling said roll; and betting that atleast one roll results in a 12 with the spin of said wheel equaling saidroll.
 12. The process as in claim 11, wherein said bet that said rollresults in a 2 or 12 pays out on a 350 to 1 basis, said bet that saidroll results in a 3 or an 11 pays out on a 175 to 1 basis.
 13. A gamingsurface comprising: a) at least one wheel; b) at least one surface forrolling dice, said at least one surface, comprising a plurality ofnumber areas for placing bets; c) at least one area for placing colorbets; d) at least one rim for allowing dice to remain on said surfacefor rolling dice; e) at least one area for placing bets that a roll ofdice tie a number on a spin of a wheel; f) at least one area for placingbets that a roll of dice beats a number on a spin of a wheel; and g) atleast one area for placing bets that a number on a spin of a wheel beatsa roll of dice.
 14. The gaming surface as in claim 13, furthercomprising: a long shot bet section for placing bets that pay out atleast 150 to
 1. 15. The gaming surface as in claim 13, wherein saidwheel rests on said gaming surface, and said wheel comprises 12different numbers.